Friday, March 11, 2011

Freak Factor: NOT!

Mr. David Rendall and his truly simple minded approach to overcoming weaknesses, involves wisely brushing them under the rug and forgetting they exist. This approach may work to certain degree, but will keep you from revealing to yourself your ultimate potential. I didn’t like any of his ideas, so I focused on three I particularly disagreed with the most. He just doesn’t seem to capture what I personally believe helps you become the best version of you.

For starters, let’s address number three; “Flawless: There’s Nothing Wrong With You.” Rendall states that personal “strengths,” and “weaknesses” are joined, in that each “strength” is accompanied by characteristics of a “weakness.” He creates a chart to explain these pairings. He goes on further to say that these pairs “cannot be separated;” lets take a look at a few of these “inseparable pairs.” 
1. Strength: Enthusiastic – Weakness: Obnoxious
Not quite. So anyone who has a passion for whatever his or her present endeavor is, and shows enthusiasm towards that specific goal is obnoxious? False.
2. Strength: Calm – Weakness: Emotionless
Preposterous, I know plenty of people of who are incredibly calm, and are more full of emotion than a kid opening their first present on Christmas morning.
3. Strength: Positive – Weakness: Unrealistic
Okay, so Rendall doesn’t believe that nothing’s impossible. Maybe he should refer to the quote he decided to put under his first point; “It’s never too late to be who you might have been.” – George Eliot.

Next is point number four; “Forget It: Don’t Try To Fix Your Weaknesses.” How’s that for inspiration. I understand that this is his entire philosophy regarding success, but this point sums up the whole reason why I disagree with Rendall. He thinks that it’s just takes too much time to attempt to fix your weaknesses, it’s too painful to try, it’s distracting from other more important areas of focus, and finally, that it simply doesn’t work. He states, “Even if we remediate a weakness, it still doesn’t become a valuable strength,” right on Dave. When has suppressing personal weakness ever resulted in growth; embrace these weaknesses and harness them, put your self in control. I just don’t think that ignoring personal weakness, and hoping that developing your strengths will mask your weakness is a healthy approach to personal growth. It’s like burning bridges, if you cut yourself off from someone, you’ll never know what adventures you could have had together.

To conclude, we shall address point number six; “Focus: You Can’t Do Both.” Rendall doesn’t believe people have the time or energy to simultaneously address weakness and build upon our strengths. Folly, I think Rendall doesn’t believe in the human ability. Anyone has the ability to work on his or her personal weaknesses, and they can also build themselves up using their talents as well. It seems like he says the same thing over and over again in his points, just simply changing the words he’s using. He uses another wonderful quote that at first seemed to contradict himself again, but then revealed itself to be an actual part of his recipe for success; “ When you choose anything, you reject everything else…so when you take one course of action you give up all other courses.” – G.K. Chesterton. I call folly again; DO NOT LIMIT YOURSELF. Believe you can do anything, don’t just stick to one path, keep your options open.
David Rendall’s philosophy may seem tasty to weak-hearted, weak-minded, and the straight up lazy; but for all you dreamers, don’t bother following the link I was required to attach to this.

Collapsus: Trans-Media To The Max

Follow the link below to experience the trans-media magic that is Collapsus

Collapsus

Follow this link to hear my thoughts

Matt On Collapsus

Video Games!


I thought our game may have been slightly too complex to describe in 15 minutes. The blur between the difference in the games goals and objectives may have made it a bit on the confusing and redundant side.
The overall objective of the game is difficult to define simply because there really isn’t any ultimate objective. You are put in to a virtual reality, but one that is nearly identical to reality in it’s person to person, person to environment, and person to object interactions. Your user created character navigates each “level,” or scenario, and is presented with multiple instances where a decision is required to proceed, and each decision is accompanied by consequences. Certain consequences will result in your removal from the level, such as being kicked out of said scenario by certain NPC’s,(Non-Player-Characters), arrest, or death.
For our presentation, we chose a wedding as a sample scenario. While at the wedding you are presented with a few different scenarios:
1)   You meet a wealthy cougar (older single woman, not the giant cat), Candice, at the bar. She offers you a drink. You are presented with a choice

-Stay and have a drink with Candice
OR
-Acquire the sudden urge to urinate.
If you choose to go pee, you will never know what she may have to offer, but peeing may have avoided a seriously awkward sexual encounter with a woman who has recently qualified for senior citizenship, you never know. Each of these choices, and their consequences are the goals within the game, being that you are trying to acquire things, and meet people that will benefit you as a person. As a result, I suppose the objective of the game is to be the most awesome person you can, by acquiring these beneficial items and people through the various scenarios. For this particular scenario, our character finds drugs while in the bathroom, and ultimately gets arrested for possession, and is removed from the level. From this point, you can choose to try the wedding again, or maybe go to the your cousin’s 8th birthday party at Chuck E Cheese, it’s up to you.
We also made a reference to our game as having the same basic objective as World of Warcraft, which didn’t quite attract the right target audience. There is no medieval weaponry, and no ogres or goblins. So, to reiterate the likeness of the game to another; think of The Sims, but from a first person view, and with no end, but there will obviously be a cheat code for nudity. 

I Can Fly! Well Not Yet, But Soon

Follow the link below to hear my opinions on this particular radio broadcast of This American Life
regarding super powers

Super Powers


I was supposed to choose a super hero that could fly, but they all can, and I didn't like any of them, so this was my choice.

Monday, March 7, 2011

Heroes & Villains!




I really enjoyed this hero/villain pair. They provided an environmentally conscious commentary, portraying the constant battle between oil corporations and the health of the ocean. They keep it lighthearted though with goofy bright colors incorporated in to Merman’s attire, and the silly scuba gear on Petroleum Man.
In regards to the physical attribute of the characters, especially Merman’s trident, which symbolizes the well being of the ocean; in contrast with the jack hammer, or whatever sort of drilling device Petroleum Man possesses, didactically feeds the idea that these two will be butting heads. A more active approach to portraying the contrast between the two, could have been the incorporation of more shadow, or a more edged out design for Petroleum Man to differ in the character’s overall shapes a bit.
I like the story, but I feel like character design regarding the color in particular, could have made the visual contrast between the characters a little more potent. The strong affinity between the color schemes of each character almost makes it seem like they are on the same team. If we were not given the back-story and the names of the characters, we would have almost no idea that they were bitter enemies. Both utilize a blue hue to dominate their suits, giving the idea that they both might be water heroes. Sharing the same overall brightness in their colors also keeps them on the same side, as well as sharing about the same level of saturation of the colors used.
Overall I loved it, just maybe rethink the costume color and design.





This duo I also enjoyed, but instead of their back-story giving a good glimpse in to their quarrel, we are given an idea that these two will be battling right from their names. They do share the same problem as the first pair though, in that they share the same color scheme, making it hard to picture them being on opposite sides.
We are actively given the idea that these two are enemies, simply by their choice of names. Karma, coming from certain Buddhist beliefs, makes you think that Karma is a generally peaceful guy, and will bring evil to those who have done evil. Dante on the other hand, having some reference to Dante’s Inferno, puts fire in our heads right when we hear it. We aren’t really didactically fed anything that would infer a confrontation, it’s mostly all inferred based on the physical elements, and choice of name.
This pair has the same problem in regards to their choice of color scheme. The affinity between the two’s colors keeps you thinking they still might be on the same side. Utilizing a brown hue to be the only real color in the suit, and allowing them to have that in common The saturation does differ slightly from the brown in Dante’s pants, to the brown in Karma’s more heavily saturated plates, and the brightness between the two’s colors is slightly different as well. This provides a slight contrast, but I don’t know if it’s enough. 




The Good & The Ugly both possess the perfect contrast in color and shape. The color combination uses for both The Good, who is obviously our hero, and The Ugly, the villain, share almost no affinity in either category, and we can tell something is going to go down between these two cowboys.
The obvious didactic  feeding of the characters conflict is provided with names right off the bat. They actively provide a contrast with the choice of color scheme. By creating this natural contrast in appearance, we initially think these two will butt heads before we even hear their names or know their pasts.
For The Ugly, they utilize a blue hue, along with black for the hat, and light beige for the skin. The Good has an orange hue, though the two colors share the same saturation, orange sits on the opposite side of the color wheel, creating a natural contrast between the two characters. Brightness is manipulated to create contrast between the characters. For The Good, a very rich darker beige is used for his flesh, giving him a sense of warmth. The Bad on the hand, has a flesh color containing far less value, providing a sense of coldness, or the feeling of vulnerability for the villain. The Good & The Ugly is a perfectly utilizes the qualities of color to portray and obvious and natural contrast between hero and villain.